Blue and Black Take 1

This is actually my second attempt at this game. First one ended in that dreadful loss when some wizard had tapped a city to cast the spell of something. So my second attempt, and this has ended in the exact same way. I have found out why. Apparently you have to watch when some lord is attacking some city. In my case it reads "Goblin Lord attacking Sahmal's Haven". And I can't make it to that Haven in due time. Anyway, I guess I have to try once more. My decks are mostly the same in Shandalar - some combination of black and blue. Here's the deck from my second attempt:

qtyartifact
1Su-Chi
1Ornithopter
1Dancing Scimitar
1Mox Sapphire
2Mox Jet
1Black Lotus
1Sol Ring
1Nevinyrral's Disk
1Ivory Tower
qtycreature
2Zephyr Falcon
2Water Elemental
1Phantom Monster
3Prodigal Sorcerer
1Ghost Ship
2Air Elemental
1Sorceress Queen
1Royal Assassin
2Hypnotic Specter
1Erg Raiders
1Bog Imp
qtyenchantment
3Control Magic
1Unholy Strength
qtyinstant
2Unsummon
1Psionic Blast
3Ancestral Recall
1Dark Ritual
2Terror
qtyland
7Island
5Swamp
3Underground Sea
3Mishra's Factory
1Library of Alexandria
qtysorcery
1Demonic Tutor

For some reason I get 63 cards, though the game insists on 60. I don't know. (Error in my deckbuilder, fixed). It's weird how mellow so powerful spells are along with such weak creatures. I mean I definitely like drawing one of my three Ancestral Recalls, but it is not devastating to cast two in a row. Imaging being allowed to play four of what is arguably one of the most powerful cards in the game, in a format like legacy of vintage. Anyway, I'm on to my third attempt at this game.